Once editing our rough cut was finished, we asked our peers to share their thoughts on the clip, on what they found most effective or where we could improve. From the feedback we received, we concluded that we needed a font change, especially when the title emerges, as it looks unprofessional, and not effective for the genre we wished to imitate. Another point was that the scream to connote the victim's death was not at all realistic, and seemed more comical. This was an important part that we wanted to change, as it ruined a clip we needed perfect in order for the audience to understand the plot.
Thursday, 29 April 2010
Saturday, 24 April 2010
Rejected Shots
After filming, we saw some shots were slightly unbalanced, due to problems with the tripod not allowing a smooth panning shot. We established that these shots were not of a high enough quality for the film, so therefore we chose not to include them. Moreover our aim was to make our film look as professional as possible, therefore we took into consideration how often we had seen scenes where the camera wasn't sturdy in real films, and the only time that we'd seen this occur was during a point of view shot. However, point of view shots are seldom seen in professional films, unless the whole film is in that style, apart from, for example, in the shower scene in 'Psycho' which is from the murderer's perspective. For our rough cut, we used mostly static shots, which therefore looks more professional.
This shot too was rejected, as the lighting was completely wrong, and it was difficult to recognise what is happening.
Wednesday, 14 April 2010
Composing the Soundtrack

Once we finished editing, and we already had an understanding of the pace and how quickly the shots are cut, we set about composing a soundtrack, using the Garageband software. With limited musical knowledge, and difficulty in timing the video and soundtrack perfectly, we reluctantly settled on a loop of a Garageband example loop. However, in an attempt to build tension we added suspenseful effects, and faded the volume from muted to loudest setting at the point where the victim is killed, creating foreboding and suspense. I think overall this was effective for the piece, and after gaining a basic understanding of the software this was done fairly easily, but I personally am disappointed we couldn't create our own.
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